AI.news
主页教程研究工具模型AI创业讨论新闻WIKI🚀 创业库★ 投稿
AI+医疗机器人教育金融能源健康娱乐思考

Eulerian Gaussian Splatting using Hashed Probability Pyramids

arxiv.org
分享到

View PDF HTML (experimental)

Abstract:We introduce a probabilistic splat-based radiance field framework that retains the fast rasterization and test-time efficiency of 3D Gaussian Splatting (3DGS) while replacing heuristic primitive manipulation with gradient-based optimization of a volumetric probability density. Rather than relocating, splitting, or culling Gaussians via hand-tuned densification (e.g., ADC), we treat primitive locations as samples drawn from a persistent, learnable density. We instantiate this density using a novel, memory-efficient multi-scale hierarchical grid that enables end-to-end gradient-based optimization. To stabilize the optimization, we derive an unbiased gradient estimator with control variates that markedly reduces variance. By allowing probability mass to flow to where the loss demands, our framework eliminates brittle priors and naturally explores the volume, achieving state-of-the-art reconstruction quality on mip-NeRF 360 while preserving 3DGS-level rendering speed.

Submission history

From: Mia Polansky [view email]
[v1] Wed, 27 May 2026 22:01:01 UTC (6,433 KB)